Event JSON
{
"id": "486ecf61a689d7fb92dc668173ce1608f2e685dbb98f069f966da6ce9cba411e",
"pubkey": "c1bbeb2e44c2f221c2a3c536a92053ba55dd4a6cad10869d4c79cbfb4db7c59c",
"created_at": 1739568428,
"kind": 1,
"tags": [
[
"p",
"7e00ff73e9263c457ce3c0ac5847483cb545823bd1ac5e40f71c79dad969df40",
"wss://relay.mostr.pub"
],
[
"p",
"f3eaf89270fc0355ce2a91d69bca71c340a0a38b7c833b8ff837e8aaa0c98e82",
"wss://relay.mostr.pub"
],
[
"e",
"550eb126b6d8866be5529db49662ef0f0733e9ae09dbb8c0681da413094d8a6c",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/amonakov/statuses/114004356520298578",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq0cq07ulfyc7y2l8rczk9s36g8j65tq3m6xk9us8hr3ua4ktfmaqqeutslx sure, I didn't mean to imply QuakeC is somehow related to that, just went off on a tangent\n\nI'm sympathetic somewhat to your idea, but also afraid it could be a huge time-sink if not done very well.",
"sig": "fbc9651d5d93f3eb32645e287ff2b1f2b9befac29218c4b33734cce1b5cb86496064f44fd5192871984dab6723b80e8c1e1436d96b18d95df1833cf3887df6e4"
}