Event JSON
{
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"pubkey": "f3eaf89270fc0355ce2a91d69bca71c340a0a38b7c833b8ff837e8aaa0c98e82",
"created_at": 1739568291,
"kind": 1,
"tags": [
[
"p",
"87dbac3691b48e1b08b064e6ba579ba7a6c70fe62c104ef8d765ff4ed3b54c60",
"wss://relay.mostr.pub"
],
[
"p",
"c1bbeb2e44c2f221c2a3c536a92053ba55dd4a6cad10869d4c79cbfb4db7c59c",
"wss://relay.mostr.pub"
],
[
"e",
"b61d33b201d1e6f9278376b55d0402c40f9b5b27fa30076203057d06e61076ea",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mstdn.io/users/wolf480pl/statuses/114004347525504965",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqsld6cd53kj8pkz9svnnt54um57nvwrlx9sgya7xhvhl5a5a4f3sqmwtjjy they're called \"compilers\" in half-life lever designer slang, because they convert a level from a form preferable for editing into a form that the game can load, render, and have the player interact with. But they don't compile programs.",
"sig": "8fa2884c1b85a9c4672f55619a02e0769fd71186dacf6f40c24f0b0b03324b302136dd471577c8aeb8a597401adb9e88239e2030dd964f55975319ff9bcb9924"
}