baenregod on Nostr: I prefer the freemium model when it’s only cosmetics locked behind a paywall, ...
I prefer the freemium model when it’s only cosmetics locked behind a paywall, rather than features/gameplay. Memory may be wrong, but I believe DOTA 2 all heroes were free, whereas League had heroes behind a paywall.
Definitely agree that this is worth exploring for monetization though. Hope someone can figure it out and show a path forward for projects who need it.
Published at
2023-12-30 03:54:05Event JSON
{
"id": "41b5a4ed355be0a32ef80b779d086c4591329cbe7f0f2c077f0b5ea38d16e741",
"pubkey": "a5751be836ba4803e6f0814677bf903bdd38f65ab80737d4691e34668592b823",
"created_at": 1703908445,
"kind": 1,
"tags": [
[
"e",
"24c6cfbd449fc7c9428174260d660bf99681f1e33e6e1a739f28b05304fb5bde",
"",
"reply"
],
[
"p",
"b9e76546ba06456ed301d9e52bc49fa48e70a6bf2282be7a1ae72947612023dc"
]
],
"content": "I prefer the freemium model when it’s only cosmetics locked behind a paywall, rather than features/gameplay. Memory may be wrong, but I believe DOTA 2 all heroes were free, whereas League had heroes behind a paywall. \n\nDefinitely agree that this is worth exploring for monetization though. Hope someone can figure it out and show a path forward for projects who need it.",
"sig": "46ee460e7d455f952b2eb539b347a658032c9f9cfaa936f3da0983e8e60d83b1524ed054531523077ea514ac187503c0448de56ff6a03b9c24aee69bc3d70e12"
}