What is Nostr?
Raptor85 :gamedev: /
npub10fq…4pfz
2024-11-08 09:47:13
in reply to nevent1q…gqct

Raptor85 :gamedev: on Nostr: npub1nqp93…mw9sy npub1efl0y…e7vtn but the client should only know where other ...

npub1nqp93y3l9r4cse4mpqlhuq3mjtctlujgyh8ksx8x57wvzt030epq3mw9sy (npub1nqp…w9sy) npub1efl0yd2tg9snss67drvwuzxv2nyc3swgzem6exjcgs9yl9een84qne7vtn (npub1efl…7vtn) but the client should only know where other players are that can currently be seen, older games had no issue processing this on server side, why can't new games? For instance UE can do fast traces to determine if one entity can see another on server side, this has been a thing since the original UT, it's was already used for other culling to keep network traffic down but when applied on players effectively made only players who's bounding boxes were visible send to others.
Author Public Key
npub10fqdsdkvv9zcvvdnt8wcn2jsa85raanjhtpxs6nm73yzth4j000szp4pfz