Event JSON
{
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"pubkey": "bb79ba32bb347d3aa95a3a20f69cca3fa79e154e488d366c1446a4f1a7e02a5e",
"created_at": 1699536938,
"kind": 1,
"tags": [
[
"p",
"80f08b97c5262fc68877efbb0377d6666730a2e8b885d6ed94463934ba81f281",
"wss://relay.mostr.pub"
],
[
"p",
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],
[
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"reply"
],
[
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"activitypub"
]
],
"content": "nostr:npub1srcgh979ychudzrha7asxa7kvennpghghzzadmv5gcunfw5p72qs6xfms4 Is your eventual goal to allow someone to use Swift in Godot the exact same way they’d use C# or GDScript?",
"sig": "f8308af608cb008e25f9aea9142447352ca6c389fb5a91ce5ae42789e5622cf8d37cba593012dfcb7bc8059a638f671ad2ed8059ca4f148525c4d7812ff20aa7"
}