Miguel de Icaza on Nostr: Ok I finally got Godot header files incorporated into a Swift project to begin adding ...
Ok I finally got Godot header files incorporated into a Swift project to begin adding Swift to the Godot editor (not via bindings).
The only issue is that it currently contains a lot of unnecessary junk from “thirdpartylibraries” and also requires some manual header file changes, I’ll write a script to automate that.
My work so far is on https://GitHub.com/migueldeicaza/Godot in the swift branch
The only issue is that it currently contains a lot of unnecessary junk from “thirdpartylibraries” and also requires some manual header file changes, I’ll write a script to automate that.
My work so far is on https://GitHub.com/migueldeicaza/Godot in the swift branch