Event JSON
{
"id": "6ec0d6b42bbd87dfabe92e9c31e355ae723321c26d7779124736aa3f6e464d32",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1733576650,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"7bc14d078436f4b8898a5389f6f41bef6b450510fbc62a1e59a5b20b4b4b042e",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/113611679345043243",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd Afaik one can already set up a completely custom render pipeline by using RenderServer directly, but tbh I found more info on how to use raw OpenGL/Vulkan than how to do that in Godot",
"sig": "32330653fcb289d3be55d4731209b6fce33436264217f3c4ae45cfec3809c7b05349e460f6e4559eedd84f5e37f96ca3ba81a94a7767de5a0f333396e33513f0"
}