Event JSON
{
"id": "7bc14d078436f4b8898a5389f6f41bef6b450510fbc62a1e59a5b20b4b4b042e",
"pubkey": "ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"created_at": 1733569423,
"kind": 1,
"tags": [
[
"p",
"4751419b0574e796391de657e7a5fbfebb906535fd611212d2890ef6f62e5a26",
"wss://relay.mostr.pub"
],
[
"p",
"82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"wss://relay.mostr.pub"
],
[
"e",
"3e6a0c2297edd7f51629509e3fb00434f1c93b641a04120db6ed78c540fdadb5",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/memoriesin8bit/statuses/113611205750882905",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses Took Unity long enough to make one... and then everyone apparently hated it (like they did with every feature Unity made, whether they worked fine or not). It's quite funny tho because I couldn't remake my first solo game in Godot because in that, being able to see enemies through level geometry is essential for the gameplay. And while I seen such a solution for Godot, never one that limits the effect to ONE material.",
"sig": "3af4cd988e5cad41fbbf5ef53bf3df1e4b07a7252018a9a118433f71d72f46eb8f6847929cde09bf178803996252676f412de2bef4b639d0c06d10d10a1fa2ed"
}