Yo Soy Freeman on Nostr: With godot physics you will get collision that didn't happen, it will report ...
With godot physics you will get collision that didn't happen, it will report impossible contacts (Colliding with the plane as i move AWAY from it) and the collision direction can be wrong by almost 90 degrees.
With Godot Jolt a lot of collisions are NOT reported. So my algorithm can not react to them.
My determination and love for open source is not gone, but i have to start looking for alternatives frameworks and engines for little 3D games, because godot is not viable for those.
With Godot Jolt a lot of collisions are NOT reported. So my algorithm can not react to them.
My determination and love for open source is not gone, but i have to start looking for alternatives frameworks and engines for little 3D games, because godot is not viable for those.