Yo Soy Freeman on Nostr: Good morning! I'll probably not work today. I'm exhausted and burned, i made a bunch ...
Good morning! I'll probably not work today.
I'm exhausted and burned, i made a bunch of bug hunting and prs while working for my own controller on Liblast and creating a kinematic movement system because the Godot one is just no useful for us.
I spent hundreds of hour working and the algorithm works nicely, but collision resolution itself does not work in Godot (Move and collide, test move, the C++ _move, test motion...)
In godot physics there are Ghost collisions, in jolt they are missing
I'm exhausted and burned, i made a bunch of bug hunting and prs while working for my own controller on Liblast and creating a kinematic movement system because the Godot one is just no useful for us.
I spent hundreds of hour working and the algorithm works nicely, but collision resolution itself does not work in Godot (Move and collide, test move, the C++ _move, test motion...)
In godot physics there are Ghost collisions, in jolt they are missing