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Yo Soy Freeman /
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2024-11-29 10:53:36
in reply to nevent1q…lxku

Yo Soy Freeman on Nostr: I basically became an stalker of The ascent, an indie game which rivaled in size and ...

I basically became an stalker of The ascent, an indie game which rivaled in size and variety with games 1000 times more expensive.

Their workflow consisted in a single texture for the whole game, because they needed to ship in 360.

They were using edge, wear and other udim textures to generate mask that could then be used in the shader to add detail per asset just changing the intensity of the sliders -Dirt -Metalness -Color -Wear +
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