Yo Soy Freeman on Nostr: Going deeper and deeper into the rabbit hole i looked for ways in which famous games ...
Going deeper and deeper into the rabbit hole i looked for ways in which famous games generated detail in older consoles.
A lot of trickery and texture swapping. The fallout talks were useful, but too limited, we would be tied to a tile kit system.
I always liked the Las of us approach to environmental art, with heavy use of displacement sharers and vertex painting.
I was getting closer.
There was only one thing left.
Filling the gap. +
A lot of trickery and texture swapping. The fallout talks were useful, but too limited, we would be tied to a tile kit system.
I always liked the Las of us approach to environmental art, with heavy use of displacement sharers and vertex painting.
I was getting closer.
There was only one thing left.
Filling the gap. +