What is Nostr?
Yo Soy Freeman /
npub1fxa…d7pj
2024-11-29 10:57:30
in reply to nevent1q…pka0

Yo Soy Freeman on Nostr: So, after evaluating how much Godot could be stressed in terms of poly counts, ...

So, after evaluating how much Godot could be stressed in terms of poly counts, materials, udims etc i got to the final design.

We would use HotSpot, Trims and tileable materials, combined with udims to store the details masks.

The last part would be to store vertex colors as attributes to be able to mix and match different versions of the uber material, allowing full control to the artist and blending the level as a whole.

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