Event JSON
{
"id": "bae65630ee7a93cd509daa45618bc7cea2fb7d17bbdf5570c0d09ec18d73fbeb",
"pubkey": "7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf",
"created_at": 1736523342,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"29c4bcaa3e37fa0c1d004b470780f76fc1616a967d171dad0b98645c4e67bce8",
"wss://relay.mostr.pub"
],
[
"p",
"b426460f7b6118dbee8c31b1018f9778238748a6657f575de618010ab5e0bbc2",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"p",
"a4c5914404c0845450fb8d7c6dca5960ab7270d8295f9802190f908e0003de69",
"wss://relay.mostr.pub"
],
[
"p",
"c5dac05d6bbdd5c1910fdd3215ea8ac909df4e8fcdeb5b3989f29ab26324328a",
"wss://relay.mostr.pub"
],
[
"e",
"fdd34ee8a6a36c459b4179bce7e765c578bf05292d59520721ba4f834f9be898",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/raptor85/statuses/113804793761327371",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj what?? that sounds like you're just asking for jitter, if your mouse updates faster than the input polling loop you will jitter 100% of the time, is that the only input method, I know i've seen godot games that have smooth input and seem to be using the actual mouse movement data.",
"sig": "d7162d77de5d7b614d6d9ddb664d52b5d36883b616bbaeff061ef38ef04f68ac592353c19db88b6632613c1bacabc1996c849d061eaf4320bf80a9afb7fff9d1"
}