What is Nostr?
Raptor85 :gamedev: /
npub10fq…4pfz
2025-01-10 15:35:42
in reply to nevent1q…qakz

Raptor85 :gamedev: on Nostr: nprofile1q…dj2mx nprofile1q…syhjs nprofile1q…fz2fj what?? that sounds like ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx (nprofile…j2mx) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs (nprofile…yhjs) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj (nprofile…z2fj) what?? that sounds like you're just asking for jitter, if your mouse updates faster than the input polling loop you will jitter 100% of the time, is that the only input method, I know i've seen godot games that have smooth input and seem to be using the actual mouse movement data.
Author Public Key
npub10fqdsdkvv9zcvvdnt8wcn2jsa85raanjhtpxs6nm73yzth4j000szp4pfz