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Yo Soy Freeman /
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2025-01-10 15:31:20
in reply to nevent1q…4qxn

Yo Soy Freeman on Nostr: nprofile1q…qxdzg nprofile1q…syhjs nprofile1q…fz2fj Well, mouse usually report ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5lcwu7hqcyulkhs8ng4p93k3qfn7pmr5we8datmg3ppka0eksn6sgqxdzg (nprofile…xdzg) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs (nprofile…yhjs) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj (nprofile…z2fj) Well, mouse usually report either nothing or 1 in each axis, so stepping is to be expected in any non smoother camera if the mouse dpi becomes too low, that said, that would manifest in the way of steppy rotation.

There are definitely ways of making sure the transform is less perturbed, but we would be going to something that you would not need unless you are making a counter strike esport game.

I'm gonna have to learn how to use a frame profiler right? xD
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