Raptor85 :gamedev: on Nostr: nprofile1q…dj2mx nprofile1q…syhjs nprofile1q…fz2fj I toyed with it a bit and I ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx (nprofile…j2mx) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs (nprofile…yhjs) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj (nprofile…z2fj) I toyed with it a bit and I think what's going on is large/high frequency steps of mouse movement are being rounded/stepped by the camera. while the input stutter is barely noticeable on my machine (and mostly hidden behind tearing) if I run at a lower resolution and higher mouse rate it does start to show more.
Not a 100% accurate debug, can only go off what I can see visually with the limited graphics options in the program, but I think the issue is in the camera
Not a 100% accurate debug, can only go off what I can see visually with the limited graphics options in the program, but I think the issue is in the camera