Mario Zechner on Nostr: The biggest issue was getting a DMA capable block of internal memory of size ...
The biggest issue was getting a DMA capable block of internal memory of size 320x240x2 bytes after everything else was loaded.
Couldn't make that work, as I have no control over IRAM fragmentation. So I dropped the resolution to 320x200. Not the worst compromise.
Now I need to slap some push buttons on that breadboard and maybe even get audio going!
Published at
2024-09-24 22:04:01Event JSON
{
"id": "0333f89bc64001818e99d085b38760dd83dba8d7db0e11521dea16ff43a0fae5",
"pubkey": "be81b496ea025894275a88346ffbf7d217a8886f108185e401387647eff089b4",
"created_at": 1727215441,
"kind": 1,
"tags": [
[
"e",
"ed9bc48c324e18226e6494befdc5411500ce4b0677a7c63257751b63a1d6fb73",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/badlogic/statuses/113194791164509754",
"activitypub"
]
],
"content": "The biggest issue was getting a DMA capable block of internal memory of size 320x240x2 bytes after everything else was loaded.\n\nCouldn't make that work, as I have no control over IRAM fragmentation. So I dropped the resolution to 320x200. Not the worst compromise.\n\nNow I need to slap some push buttons on that breadboard and maybe even get audio going!",
"sig": "97c89940b721873b85c4c8ec2091e3362fbd483371a3ed32fb9f1a00930268d072fa471aa42c8fb99b28e65551836812dacb1fe5a96f5ab09146028edcbc3257"
}