Mario Zechner on Nostr: Interestingly enough, all data from the WAD, textures, maps, etc. are stored in PSRAM ...
Interestingly enough, all data from the WAD, textures, maps, etc. are stored in PSRAM and it still works this well. Looks like the PSRAM cache is pretty good on the ESP32-S3! I'd have expected it to fall down on its face.
Published at
2024-09-24 21:48:25Event JSON
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