Yo Soy Freeman on Nostr: nprofile1q…p6ses Of course, this has an impact in the detail of the decals and how ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses (nprofile…6ses)
Of course, this has an impact in the detail of the decals and how much of them you can use, but still, using batching techniques (Godot already has multimesh support) you can still get a lot of their benefits without manipulating the rendering pipeline too much or nothing at all.
Of course, this has an impact in the detail of the decals and how much of them you can use, but still, using batching techniques (Godot already has multimesh support) you can still get a lot of their benefits without manipulating the rendering pipeline too much or nothing at all.