Yo Soy Freeman on Nostr: nprofile1q…p6ses Nice to hear! Yeah, when we talked on Github the deferred thing ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses (nprofile…6ses) Nice to hear!
Yeah, when we talked on Github the deferred thing came to the conversation. However, some forward renderers have implemented them.
I think the confusion about the term is that makes you think that they are a kind of implementation, when they are a kind of artistic tool.
A mesh decal is textured mesh that will project itself to the surface along it's normals. This can be acomplished via a shader and vertex clipping.
It's what doom eternal does!
Yeah, when we talked on Github the deferred thing came to the conversation. However, some forward renderers have implemented them.
I think the confusion about the term is that makes you think that they are a kind of implementation, when they are a kind of artistic tool.
A mesh decal is textured mesh that will project itself to the surface along it's normals. This can be acomplished via a shader and vertex clipping.
It's what doom eternal does!