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SnoopJ :python_logo:🫠 /
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2023-10-25 02:32:13

SnoopJ :python_logo:🫠 on Nostr: I think what separates the interesting implementations of the mechanic from the ...

I think what separates the interesting implementations of the mechanic from the tedious ones is mostly down to whether the constraint actually has interesting interactions with the gameplay. The ones I hate the most are 'just' limitations that produce no interesting decisions between carrying-this or carrying-that, and I loved Deus Ex's system because it does precisely the opposite

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