Event JSON
{
"id": "b967454ec9cc85e011cc5945b2ea0e61991436d7af70d4759836da9645f10f50",
"pubkey": "bd385aa0b579765c6883c5b0eb17e8ae350c988c659510be1e8453557ee38784",
"created_at": 1698200904,
"kind": 1,
"tags": [
[
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"wss://relay.mostr.pub"
],
[
"p",
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[
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[
"p",
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],
[
"e",
"2feeda9a4f2e58e5d4cb07c5ce783358ce31c8c9b2a67f327a2deb8804c842b2",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/glyph/statuses/111293294471377660",
"activitypub"
]
],
"content": "nostr:npub14ux2hjvvp3e8xekxajz4vy7js8dg3tzp48md0tr4m7wmwmy0ye5srsjx88 nostr:npub143ygaee5gg409evfc7v2y8kpj7tqmwyer4cryjjckakxmsgt2y2qct3g53 The point is that the *mechanic* is still there, and scarcity is a key part of the gameplay; even at its peak, the poster children for this design strategy, RE4 and Deus Ex both had famously excruciating inventory-juggling mechanics and you could still simultaneously carry a shoulder-mounted rocket launcher and a half a dozen handguns in both of those",
"sig": "4e09d9f886444c86f301ee39d8694e17925ad04b1e537185e7af6d19c30bfe2c7e5bd88d9de434483150a64468444788a5d8b0116a702eac8ccf7513d7b5916c"
}