Rie :godot: on Nostr: nprofile1q…40kgd SDL has a 2D renderer that abstracts it all away, I got a texture ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd (nprofile…0kgd) SDL has a 2D renderer that abstracts it all away, I got a texture to display with very little effort. And for 3D , SDL3 now also has a GPU API that is still similar to Vulkan's in spirit but is way less verbose, and handles a lot more for you in the background.
I consciously chose pain and use raw Vulkan instead, telling SDL "Just give me a handle to the window, I got it from here".
I consciously chose pain and use raw Vulkan instead, telling SDL "Just give me a handle to the window, I got it from here".