Event JSON
{
"id": "58eaaab57541b844e53bb978015eff8c3ace83589174222f877a78074c28bbd4",
"pubkey": "ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"created_at": 1732231845,
"kind": 1,
"tags": [
[
"p",
"4751419b0574e796391de657e7a5fbfebb906535fd611212d2890ef6f62e5a26",
"wss://relay.mostr.pub"
],
[
"p",
"82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"wss://relay.mostr.pub"
],
[
"e",
"5b8d02ac704623f401392657a7ff1692a2e2bb886547560b30df1cf013eaf3b3",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/memoriesin8bit/statuses/113523546225353238",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses I would have honestly expected SDL to take care of a bit of that, not gonna lie. At least I'd think that would be part of its job - to abstract all of that into more manageable calls.",
"sig": "389ec3555a59cf27a7408d1ff30d648b0f59a47da94cdc7087af93331223868278433838e7d155b7ef1ef8593c89146210b042c4e3426fcd0bc0e741866c5218"
}