Event JSON
{
"id": "acfbce7b8165d09ab05866da8c9421ded091a46ca9883d18b5e9575741832c68",
"pubkey": "bb79ba32bb347d3aa95a3a20f69cca3fa79e154e488d366c1446a4f1a7e02a5e",
"created_at": 1695302913,
"kind": 1,
"tags": [
[
"p",
"80f08b97c5262fc68877efbb0377d6666730a2e8b885d6ed94463934ba81f281",
"wss://relay.mostr.pub"
],
[
"p",
"878c47bd4979fad7d81d5032895a0cbd8c7b3ac35f6b75f6131bd7144293d9fa",
"wss://relay.mostr.pub"
],
[
"e",
"8ca37673690133684d094f16bd33b810f2ff2334f10860cafcdda0de67828819",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/pilky/statuses/111103371763356386",
"activitypub"
]
],
"content": "nostr:npub1srcgh979ychudzrha7asxa7kvennpghghzzadmv5gcunfw5p72qs6xfms4 I think one thing that makes me kinda interested in Godot is the potential for first-class Swift bindings, especially with the C++ bridging support in 5.9",
"sig": "926748e45a2c35d56b972fa61b89f8753a04bfbaa09dba9d7121768a6f576859831bdab734a26ab6d57ddc294084c6ec2725866a9b2b962eb1c1931da23781df"
}