Event JSON
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"content": "nostr:npub1gy66xyp4j8fq4jeng6hq5c2zs6ep6lylg58yf3gx3p7rnwcycwnq3n0x63 two parts. What you are saying is already possible and we have a few games now being built with it - that’s “SwiftGodot” and it uses the Godot language bridge for it.\n\nThis is the bolder proposal I had on my talk “what if we rewrite the editor itself with Swift”.",
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