Event JSON
{
"id": "fd16419d89ec11d46ad3a15b403aaf50abe3ac1f2c74ef7756f2e99c0381d6f3",
"pubkey": "9ba0c23d1546e4760989ed81794483d3354ef79649d53ff0aaf55099b93d3009",
"created_at": 1711647034,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"dfa203a5d15607f7711ca175eb0665c3a7a041b4c86f56ec6bb3a4f3487e6a7a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/geegaz/statuses/112174500078444639",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 yep I think you have the right idea by using IDs - an implementation I've seen for Godot used a network id, where 0 means it's local, and anything else \u003e 0 means it's remote",
"sig": "bd3347ee1afccf6e5e0ec7e92e27795b9eb18d75425259c505898e65250f53051605ac7f627d84592ea21692d642457e44b7a24724bddddbbfbf6798b941b180"
}