Yo Soy Freeman on Nostr: Hi! I have a question. How would you approach multiplayer control (Each client ...
Hi! I have a question.
How would you approach multiplayer control (Each client controls only it's player) in Godot?
All the methods i seen are a bit too hacky, from re-implementing inputs to duplicating them... I don't feel like that's very right.
How would you approach multiplayer control (Each client controls only it's player) in Godot?
All the methods i seen are a bit too hacky, from re-implementing inputs to duplicating them... I don't feel like that's very right.