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Yo Soy Freeman /
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2024-03-28 14:09:49

Yo Soy Freeman on Nostr: Hi! I have a question. How would you approach multiplayer control (Each client ...

Hi! I have a question.

How would you approach multiplayer control (Each client controls only it's player) in Godot?

All the methods i seen are a bit too hacky, from re-implementing inputs to duplicating them... I don't feel like that's very right.
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