Event JSON
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"created_at": 1697965890,
"kind": 1,
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"content": "nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 I remember the 2d pixel Marios (and all Marios except the fully 3D ones tbh) like having lots of inertia though? I mean, in contrast with platformers like Celeste or Ori for example, you need to use/keep your momentum to make some jumps. I felt that's the mechanic Super Meatboy copied and amped up to 11.",
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