Event JSON
{
"id": "211d6489807da108dab05d2c58eefa103d7dbbf57ec8e4346bec77c232cf4ec5",
"pubkey": "572e6313a37e8b5ec1c2b641e5bd1a570de2450e15801768c27b3e7fc16a9504",
"created_at": 1692466076,
"kind": 1,
"tags": [
[
"p",
"39199a2631b90008d171244dcf2965346214b4536bec0f1fe9f45d6362e21d2f",
"wss://relay.mostr.pub"
],
[
"p",
"beee28c6450eb5d21bf94279d1f3f41e524c87abf86393835b45e6a1e98390e7",
"wss://relay.mostr.pub"
],
[
"e",
"b4282d6372d8625596ae698f4b108b5a603a92c9d82319d973d14e2798b17985",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://dice.camp/users/AndreasDavour/statuses/110917456821906488",
"activitypub"
]
],
"content": "nostr:npub18yve5f33hyqq35t3y3xu72t9x33pfdznd0kq78lf73wkxchzr5hsmjxxyn glusterfs had some serious limitations as it was file based, and the brick sizes and file sizes had to align, otherwise it would get an error even if there where space left in the pool. I can imagine that didn't help.",
"sig": "89de01e95db9f8788cfc3bd3914302ff2b7aa07e24102d79186a8bd3e0ebc6c492939fa5fb45301e4f637b978b7b241d470becf77f06e4bb5898dab26d835a6c"
}