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Pawlicker 🔧 /
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2025-02-02 05:14:28

Pawlicker 🔧 on Nostr: cool_boy_mew [migrated to blacksky.co.uk] Nice Mitch Conner Eric Zhang 2: Episode 1 ...

cool_boy_mew (nprofile…r70d) [migrated to blacksky.co.uk] (nprofile…ktpc) Nice Mitch Conner (nprofile…qk9e) Eric Zhang 2: Episode 1 (nprofile…vz6q) >the AAA goldrush happened and a shitload of decent studios died attempting to make a "mature shooter" they weren't ready for

It wasn't even just that. Remember Dead Space 3? The game that really put aside the horror elements to basically make a pure action game with the same creatures as 1/2? Part of the problem was they wanted to sell 5 million copies for a game that would have sold 1-2 million normally.

"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space."
https://web.archive.org/web/20120702065744/http://www.computerandvideogames.com/353788/ea-we-dont-want-to-pss-off-our-fans-with-dead-space-3/

It wasn't the only one either; just look at the Tomb Raider reboot that had to sell 5 million to break even, and took a while to:
https://www.eurogamer.net/tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

There were other games like Singularity, which was poorly marketed because it was delayed and they didn't want to take out ads again for it.

Rare sounds like a classic Microsoft buyout of the era; buy something people like and ram it into the ground somehow. Skype, Danger, Nokia, etc.
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