theo h. mann on Nostr: nprofile1q…8g9h8 binkle :spinnenrad: Springoat :spinnenrad: - minecraft - starbound ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqnkz2vjgqjn9y6kmsphg3eaq9up3cncg68schf8da6d6e55ze9f9sn8g9h8 (nprofile…g9h8) binkle (nprofile…m5h7) :spinnenrad: Springoat :spinnenrad: (nprofile…q9nz)
- minecraft
- starbound (of which the annotated source code was leaked)
- stardew valley (built using a graphics/input framework)
- cave story (plus the billions of clones that exist)
- rain world (custom engine in C# focused on a lot of procedural animation)
- factorio (c++/allegro with lua modding support built in)
- noita (custom 2d voxel engine)
- the witness (custom 3d engine, iirc most of the stuff was had-written, so no graphics helper libraries)
there are many others, but these are just the ones that come off the top of my head
- minecraft
- starbound (of which the annotated source code was leaked)
- stardew valley (built using a graphics/input framework)
- cave story (plus the billions of clones that exist)
- rain world (custom engine in C# focused on a lot of procedural animation)
- factorio (c++/allegro with lua modding support built in)
- noita (custom 2d voxel engine)
- the witness (custom 3d engine, iirc most of the stuff was had-written, so no graphics helper libraries)
there are many others, but these are just the ones that come off the top of my head