🦇🎃👻RyokoPilled👻🎃🦇 on Nostr: i actually think Elden Ring was really close to having a good open world, the game's ...
i actually think Elden Ring was really close to having a good open world, the game's itemization just sucks ass. once you know your "build" there is literally no reason to visit 99% of the dungeons in the game, you just grab the pieces you need and ignore everything else. the game really needed some level of randomization of loot. doesn't need to be full on Diablo autism with 50 stats and sub stats and procs and stuff but it needed SOMETHING to justify exploring all these caves and shits with items you don't need and can't do anything with if it doesn't fit your 'build'.
open worlds aren't too bad when there's stuff going on. whenever i replay Bethesda games i'd always have to download mods to add randomized events and spawns and stuff. STALKER felt really fun to play with the right mods because no two spawns of a fresh area were the same, the mods to Bethesda games kind of give it that same feel where it's a living breathing world and not just empty nothingness between the places the game designers actually designed.
open worlds aren't too bad when there's stuff going on. whenever i replay Bethesda games i'd always have to download mods to add randomized events and spawns and stuff. STALKER felt really fun to play with the right mods because no two spawns of a fresh area were the same, the mods to Bethesda games kind of give it that same feel where it's a living breathing world and not just empty nothingness between the places the game designers actually designed.