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ZmnSCPxj [ARCHIVE] /
npub1g5z…ms3l
2023-06-07 22:52:45
in reply to nevent1q…v690

ZmnSCPxj [ARCHIVE] on Nostr: 📅 Original date posted:2021-05-18 📝 Original message:Good morning Erik, > ...

📅 Original date posted:2021-05-18
📝 Original message:Good morning Erik,

> Verifiable Delay Functions involve active participation of a single
> verifier. Without this a VDF decays into a proof-of-work (multiple
> verifiers === parallelism).
>
> The verifier, in this case is "the bitcoin network" taken as a whole.
> I think it is reasonable to consider that some difficult-to-game
> property of the last N blocks (like the hash of the last 100
> block-id's or whatever), could be the verification input.
>
> The VDF gets calculated by every eligible proof-of-burn miner, and
> then this is used to prevent a timing issue.
>
> Seems reasonable to me, but I haven't looked too far into the
> requirements of VDF's
>
> nice summary for anyone who is interested:
> https://medium.com/@djrtwo/vdfs-are-not-proof-of-work-91ba3bec2bf4
>
> While VDF's almost always lead to a "cpu-speed monopoly", this would
> only be helpful for block latency in a proof-of-burn chain. Block
> height would be calculated by eligible-miner-burned-coins, so the
> monopoly could be easily avoided.

Interesting link.

However, I would like to point out that the *real* reason that PoW consumes lots of power is ***NOT***:

* Proof-of-work is parallelizable, so it allows miners consume more energy (by buying more grinders) in order to get more blocks than their competitors.

The *real* reason is:

* Proof-of-work allows miners to consume more energy in order to get more blocks than their competitors.

VDFs attempt to sidestep that by removing parallelism.
However, there are ways to increase *sequential* speed, such as:

* Overclocking.
* This shortens lifetime, so you can spend more energy (on building new miners) in order to get more blocks than your competitors.
* Lower temperatures.
* This requires refrigeration/cooling, so you can spend more energy (on the refrigeration process) in order to get more blocks than your competitors.

I am certain people with gaming rigs can point out more ways to improve sequential speed, as necessary to get more frames per second.

Given the above, I think VDFs will still fail at their intended task.
Speed, yo.

Thus, VDFs do not serve as a sufficient deterrent away from ever-increasing energy consumption --- it just moves the energy consumption increase away from the obvious (parallelism) to the obscure-if-you-have-no-gamer-buds.

You humans just need to get up to Kardashev 1.0, stat.

Regards,
ZmnSCPxj
Author Public Key
npub1g5zswf6y48f7fy90jf3tlcuwdmjn8znhzaa4vkmtxaeskca8hpss23ms3l