Event JSON
{
"id": "219b62bae8190afd73236a7651259e5b82d68c327376be49677cbaaf4eed723a",
"pubkey": "49d10c5a9f427c77e274ae2948edb42eefb5188ca0ccbcb86e91e58035d3fc39",
"created_at": 1723752013,
"kind": 1,
"tags": [
[
"p",
"ba8a87538b078341ec70386d6f72e9e8308e2340f4d9c75cd144c89927ef970e",
"wss://relay.mostr.pub"
],
[
"p",
"4cc7ecd87ab7237da031bb7f789b77661cc4629c4e2827b56f07176ae80b7d17",
"wss://relay.mostr.pub"
],
[
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"reply"
],
[
"proxy",
"https://mstdn.games/users/JTO_is_Typing/statuses/112967811953778578",
"activitypub"
]
],
"content": "nostr:npub1h29gw5utq7p5rmrs8pkk7uhfaqcgug6q7nvuwhx3gnyfjfl0ju8qu4gq7w Right, in Aquas. I remember that being such a tense stage, because you needed to constantly fire to see while rolling to deflect.",
"sig": "46e96192b16117e7afff4fc294d0235f2eb175f51d6712a157f98846920d9e468897779572062dac91a3f3f3d16cb3d7cdb12ee9ea412373d1cdca63ea6dbe53"
}