Mark on Nostr: This "obviousness" is what I strive for: ...
This "obviousness" is what I strive for:
http://blog.wilshipley.com/2013/12/my-doom-20th-anniversary-stories.html?m=1
"Don't take this to mean his code was spaghetti—it was actually some of the easiest-to-understand code I've ever worked with. It has an almost indescribable quality of "obviousness." Like, you know when a really good teacher explains something, it seems obvious? That's what his code was like. I mean, OF COURSE there's a loop where you service the pending events and call a refresh on the UI layer."
http://blog.wilshipley.com/2013/12/my-doom-20th-anniversary-stories.html?m=1
"Don't take this to mean his code was spaghetti—it was actually some of the easiest-to-understand code I've ever worked with. It has an almost indescribable quality of "obviousness." Like, you know when a really good teacher explains something, it seems obvious? That's what his code was like. I mean, OF COURSE there's a loop where you service the pending events and call a refresh on the UI layer."