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a1batross /
npub1s3y…9s4e
2024-11-21 23:05:53

a1batross on Nostr: To get myself familiar with the Quake III engine branch used in Alice, which in my ...

To get myself familiar with the Quake III engine branch used in Alice, which in my assumption should be quite similar to what's used in Ritual's FAKK2, I fixed the published SDK to build with modern C++ compilers.

It didn't turned out to be really hard, other than typical pre-standard C++ incompatibilities I've seen porting HLSDK countless times for modern compilers, there isn't much needed to be done.

And look, it even gets loaded in original Loki Games' port of this game!

The source code is at https://github.com/a1batross/fakk2-sdk

To compile and install (backup the original cgame.so/fgame.so just in case) just run:
```
cd source
CC="cc -m32" CXX="c++ -m32" ./waf configure build install --destdir=path/to/install/bin/x86/glibc-2.1
```

Author Public Key
npub1s3yepenr7vkg9mhw3pu4xhlxx0zvck8cmxtlzy9pum6cm663yctst29s4e