Rie :godot: on Nostr: nprofile1q…9kksy If it's all one mesh and one surface, then I don't think there is ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83q89kksy (nprofile…kksy) If it's all one mesh and one surface, then I don't think there is an easy way. Afaik you'd have to go through every triangle and keep track of which triangles are connected to which other triangles, and then once they are all categorized create new individual meshes from those.
Where is this mesh coming from? If you can edit it in Blender that'd be the way to go
Where is this mesh coming from? If you can edit it in Blender that'd be the way to go