Stuffed Crocodile on Nostr: [Glimmermark] …but what about helmets? As we all know Shields Shall be Splintered! ...
[Glimmermark] …but what about helmets?
As we all know Shields Shall be Splintered!
Shields
For our Glimmermark game we agreed that shields are a necessity for the aspiring adventurer, as they allow you to soak one damage roll by sacrificing the shield.
I would argue that technically that is not limited to only shields but could also involve any other handy thing you could use to soak the attacks of an opponent with, like a chair you picked up, or a nearby NPC (although those wouldn’t give you +1 to your AC).
In case it’s a magic shield it loses a +1 for any damage roll soaked. (this damage is repairable though, at least until it’s broken completely).
characters have to announce if they want to sacrifice their shield before the damage roll takes place, unless they are fighters. Fighters can choose to sacrifice a shield AFTER the damage roll, as they have much better experience to gauge if an attack in actually dangerous or just bothersome.
Critical Fails and Critical Hits
The whole idea of a crit on a natural 1 or 20 was not originally part of the game. This was one of those house rules that came from fanzines, but became so ubiquitous that everyone was using it. Dungeons and Dragons only acknowledged their existence in 3rd edition, and even then only as an optional rule.
And there’s a reason for that, they mess up the nice maths of the rest of the combat system and make it work less well than they would otherwise.
But still crits are kinda part of the fun, so we have them in our game as well. Unlike the more elaborate Crit tables going around our ideas are rather simplistic.
A natural 1 on a roll is a critical failure, which means the attacker loses this attack for next round. This is implying something happened that made them e.g. lose their balance, have their weapon get stuck in a tree, etc. Something like that.
If the attacker has multiple attacks it only loses this one attack and can still use the others. Maybe he/she/it dropped the weapon, got their tentacles twisted, etc.
A natural 20 on a roll is a critical hit, which means the attacker does automatic full damage with this hit.
…but what about helmets then?
Helmets let you ignore a critical hit and have a normal damage roll instead. They break when that happens, but hey, at least it’s not your head that breaks, huh?
Same rules as shields: helmets are destroyed, unless they are magic, in which case they lose one +1.
This also applies to large hats, although these generally do no give you the +1 armor a helmet normally give.Rate this:
#dnd #Glimmermark #osr #ttrpg
As we all know Shields Shall be Splintered!
Shields
For our Glimmermark game we agreed that shields are a necessity for the aspiring adventurer, as they allow you to soak one damage roll by sacrificing the shield.
I would argue that technically that is not limited to only shields but could also involve any other handy thing you could use to soak the attacks of an opponent with, like a chair you picked up, or a nearby NPC (although those wouldn’t give you +1 to your AC).
In case it’s a magic shield it loses a +1 for any damage roll soaked. (this damage is repairable though, at least until it’s broken completely).
characters have to announce if they want to sacrifice their shield before the damage roll takes place, unless they are fighters. Fighters can choose to sacrifice a shield AFTER the damage roll, as they have much better experience to gauge if an attack in actually dangerous or just bothersome.
Critical Fails and Critical Hits
The whole idea of a crit on a natural 1 or 20 was not originally part of the game. This was one of those house rules that came from fanzines, but became so ubiquitous that everyone was using it. Dungeons and Dragons only acknowledged their existence in 3rd edition, and even then only as an optional rule.
And there’s a reason for that, they mess up the nice maths of the rest of the combat system and make it work less well than they would otherwise.
But still crits are kinda part of the fun, so we have them in our game as well. Unlike the more elaborate Crit tables going around our ideas are rather simplistic.
A natural 1 on a roll is a critical failure, which means the attacker loses this attack for next round. This is implying something happened that made them e.g. lose their balance, have their weapon get stuck in a tree, etc. Something like that.
If the attacker has multiple attacks it only loses this one attack and can still use the others. Maybe he/she/it dropped the weapon, got their tentacles twisted, etc.
A natural 20 on a roll is a critical hit, which means the attacker does automatic full damage with this hit.
…but what about helmets then?
Helmets let you ignore a critical hit and have a normal damage roll instead. They break when that happens, but hey, at least it’s not your head that breaks, huh?
Same rules as shields: helmets are destroyed, unless they are magic, in which case they lose one +1.
This also applies to large hats, although these generally do no give you the +1 armor a helmet normally give.Rate this:
#dnd #Glimmermark #osr #ttrpg
![](https://gmkeros.wordpress.com/wp-content/uploads/2024/12/helmets-1.jpg?w=630)