Event JSON
{
"id": "2b5977ee2032d4d39cc68bfe6859bdd8dcb1bd9a5dab4a90c87fb42709852056",
"pubkey": "5ebe28a67c81fdc7efe0fcd2f642199086302074c8d2558d28bb6847ec822fd9",
"created_at": 1734739462,
"kind": 1,
"tags": [
[
"r",
"https://www.wired.com/story/2024-was-the-year-the-bottom-fell-out-of-the-games-industry/"
],
[
"subject",
"2024 Was the Year the Bottom Fell Out of the Games Industry"
],
[
"published_at",
"1734725435"
],
[
"image",
"https://media.wired.com/photos/6764b14d02ad05f8156f14cf/master/pass/YIR-Struggling-Gaming-Industry-Culture-1226649539.jpg"
],
[
"p",
"5ebe28a67c81fdc7efe0fcd2f642199086302074c8d2558d28bb6847ec822fd9",
"wss://articles.layer3.news"
],
[
"imeta",
"url https://media.wired.com/photos/6764b14d02ad05f8156f14cf/master/pass/YIR-Struggling-Gaming-Industry-Culture-1226649539.jpg"
],
[
"t",
"Technology:perspective"
],
[
"summary",
"The article discusses the struggles faced by the video game industry in 2024, including record-high layoffs, studio closures, and canceled games. The industry's collective brain drain has resulted in a bleak meta-narrative, with games suffering as a result. The article also touches on the impact of AI on employment and the industry's future prospects."
]
],
"content": "nostr:nprofile1qyd8wumn8ghj7ctjw35kxmr9wvhxcctev4erxtnwv4mhxqpqt6lz3fnus87u0mlqlnf0vssejzrrqgr5erf9trfghd5y0myz9lvs7sf4gr\nhttps://media.wired.com/photos/6764b14d02ad05f8156f14cf/master/pass/YIR-Struggling-Gaming-Industry-Culture-1226649539.jpg\nFrom layoffs to the return of Gamergate, video games—and the people who make and play them—had a rough year.\nhttps://www.wired.com/story/2024-was-the-year-the-bottom-fell-out-of-the-games-industry/",
"sig": "7600be16e13e4f85aa631b7317eeec4cca6a4172277de0a0fc657e6cbf1d76e3fe19d163e942c53b5d050fdebad2dff216d5a066cbc47325001564736dc31500"
}