Raspberry Jam on Nostr: I've had a lot of feedback about my roguelike's demo, but by far the most common ...
I've had a lot of feedback about my roguelike's demo, but by far the most common criticism is that coins disappear too quickly.
I'm wondering how to address this, as I want to discourage defensive play, where you kill enemies from a safe distance.
Previously, I tried a combo system, where you would get more money for killing enemies in quick succession, but I wasn't that happy with it.
What do you think? How might you address this problem?
#gamedev #gamedesign #roguelike #turnbased #indiedev
I'm wondering how to address this, as I want to discourage defensive play, where you kill enemies from a safe distance.
Previously, I tried a combo system, where you would get more money for killing enemies in quick succession, but I wasn't that happy with it.
What do you think? How might you address this problem?
#gamedev #gamedesign #roguelike #turnbased #indiedev