Felix Urbasik on Nostr: That's what I love about #gamedev. There is usually not much pressure except close to ...
That's what I love about #gamedev. There is usually not much pressure except close to release. And immediately after release, of course. But otherwise you just work on the same thing for 1-2 years, ticking off one milestone after the other.
Published at
2023-07-10 15:41:22Event JSON
{
"id": "24519a32a3aa1c57eb7d2d21d397284ba8d5a4e00ddbf6aab7251ac3bdda623e",
"pubkey": "1cd800fd0c66a75367393b0eb92c31b7c473d6f329799b24f9ea4f967300a0d2",
"created_at": 1689003682,
"kind": 1,
"tags": [
[
"e",
"2ad63b04b869d61be30d067aeeebec5c75c47d9b3007b49f3ff0360e7607e2fc",
"wss://relay.mostr.pub",
"reply"
],
[
"t",
"gamedev"
],
[
"mostr",
"https://ma.fellr.net/users/fell/statuses/110690545323916446"
]
],
"content": "That's what I love about #gamedev. There is usually not much pressure except close to release. And immediately after release, of course. But otherwise you just work on the same thing for 1-2 years, ticking off one milestone after the other.",
"sig": "a8f50b4fd2905db583856cc5fc77dfe5bc6154b272f438fd9caaba2c991d2c54113f9e27c5fe87f5a0c97186454a6191aa25e0042c80b455280cefe86d5a1915"
}