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Arcade Rave /
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2025-01-04 17:57:35
in reply to nevent1q…lrl7

Arcade Rave on Nostr: nprofile1q…0f8pk I think from the 16 bit era up to the sixth gen was the perfect ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq26qpudfhq8vjslkz48v6yvd2tm0ux87ecwp9tgpcwy95gvzvjp9q00f8pk (nprofile…f8pk) I think from the 16 bit era up to the sixth gen was the perfect balance of difficulty achieved in games, because it was primarily focused on being skill based rather than the arcade trial and error style.

After that, difficulty in games, with the exception of souls likes, was pretty much eradicated with some games even having invincibility options lol
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