<iced-quinn/> on Nostr: npub1kpwlx…xxzz4 they stop the world without telling the process, which is the sin. ...
npub1kpwlxpzkxfmuxjmzc2wp3rf9vjg0sgydmlhsnrgqr3maf59h86qqdxxzz4 (npub1kpw…xzz4) they stop the world without telling the process, which is the sin. nim used an incremental gc (until they rewrote it all to use refcounting ) so we could collect between game frames. the hoard of c# games doesn't scavenge time when its opportune and just framedrops at random ass times.
there's a lot of deployments where its actually fine for the GC to stop the world, it just needs to tell the load balancer about it ahead of time
there's a lot of deployments where its actually fine for the GC to stop the world, it just needs to tell the load balancer about it ahead of time