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Danil /
npub17h2…xsck
2024-03-16 14:02:44
in reply to nevent1q…qe9k

Danil on Nostr: npub14yqjk…vrfl3 someone said - Careful map design. I call it - design around ...

npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) someone said - Careful map design.
I call it - design around limitations.
You can not create ultimative solution for all possible cases, but you can - make game-map-idea and make stuff works for this exact case.

Glass in games you mention - sometime it just very junk solution for this case.
I have this experiment - https://danilw.itch.io/cubes-experiment - there 3-ways-layers glass-like transparent effect working.
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