Eibriel on Nostr: Rigidbodies are useful for stuff that falls, collides and moves in an uncontrolled ...
Rigidbodies are useful for stuff that falls, collides and moves in an uncontrolled way (and cars), not so useful for anything else.
Trying to control a Rigidbody is extremely difficult and frustrating (I'm talking from my own experience).
Some times is easier to code a simple point that can be affected by simple forces, the math is pretty easy.
You can also use a Rigidbody and lock the rotation, and then rotate just the geometry according to the direction of movement (Using look_at).
Trying to control a Rigidbody is extremely difficult and frustrating (I'm talking from my own experience).
Some times is easier to code a simple point that can be affected by simple forces, the math is pretty easy.
You can also use a Rigidbody and lock the rotation, and then rotate just the geometry according to the direction of movement (Using look_at).