jb55 on Nostr: No mmo has ever created a successful ingame economy because the game prints money ...
No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.
Sounds familiar … 🤔
maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
Published at
2024-01-23 08:58:53Event JSON
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"content": "No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.\n \nSounds familiar … 🤔\n\nmaybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.",
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