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john / John
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2024-12-22 17:01:56

john on Nostr: Idea for a game: Communists vs Capitalist. Two players. You can either pick the side ...

Idea for a game: Communists vs Capitalist. Two players. You can either pick the side of the central planner, or the free market. The capital are a limited set of resources set in a limited resource environment to make the math easier. Think energy, consumables, capital assets each with perhaps one subset tier of item, e.g., expensive scarces fuel and cheap abundant fuel; cheap low utility consummables and expensive high utility fuels, all with various weights, etc. Both sides can control certain different policy settings, e.g., focus on population growth and comption, or focus on defense against external threats like war or disease, etc. These policy weights incentivize the allocation of capital and consumption perhaps controlled by taxes and/or other incentivizations. Each side gets the same set of npcs, each with various incentive profiles, risk takers and risk adverse, prestige v. anonymity, etc. The goal of the game is to, at the end of a set time limit, have the most stable population to net asset ratio, i.e., if the trend lines were drawn to infinity population vs resources and assets would not directionally be trending to zero.

As the central planner you have complete control over the allocation of capital by the agents (npcs in the game). In otherwords you can directly override their default incentives by dictatorial decree and therefore impose your will on how resources are allocated to different tasks. However, the game can't be paused and operates like an active simulation in real time and so you have to constantly watch the societies resources and modify the allocation of resources to account for issues in real time.

As the free market sovereign you cannot direct the actions of agents other than by modfying the policies that impinge on agents incentives.

Thoughts? #gamestr #asknostr #gfy
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