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a1batross /
npub1s3y…9s4e
2024-02-09 14:00:09

a1batross on Nostr: The worst part of Quake I, II and GoldSrc is how the lightmap tied to texture scale. ...

The worst part of Quake I, II and GoldSrc is how the lightmap tied to texture scale. It completely breaks dynamic lights for a classic GL1/software renderer.
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npub1s3yepenr7vkg9mhw3pu4xhlxx0zvck8cmxtlzy9pum6cm663yctst29s4e