Event JSON
{
"id": "2ad4c9c7ec2c7a52bff86087ef7581025ff52ac56649a9231323ebe1378f50b0",
"pubkey": "0f98b63e445497403a9d290101c1ba3bba2c8430dddb690cffd50ed73e221a21",
"created_at": 1706015458,
"kind": 1,
"tags": [
[
"p",
"096d2c539de01a90dfa33a8db053d15a6379de3bc71167457adc90a27b46b363",
"wss://relay.mostr.pub"
],
[
"p",
"de6adda4d139627ce8f9cf05ef27c7cd1de9895363e5f303667f761bec318716",
"wss://relay.mostr.pub"
],
[
"e",
"73086e64c98e511a5c85816fc4672dba42443111985257a16dd36ce4347e4475",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/_Davidsmith/statuses/111805429104605067",
"activitypub"
]
],
"content": "nostr:npub1p9kjc5uauqdfphar82xmq573tf3hnh3mcugkw3t6mjg2y76xkd3sum865w As far as I know the only way to do it is to use the UIKit `UIWindowScene.GeometryPreferences` options and then apply that to your scene using `requestGeometryUpdate`. The actual mechanism I'm using for that feels like a giant pile of hacks, but so far it seems to work pretty reliably. There doesn't seem to be a good way to do it in SwiftUI only.",
"sig": "aa927fe8e6297cfece94878d218da8b1e5e064cf127c437aebfbe8559b242971c8b8e4832265d133b81098296c18f55dfd03ee3b43022caa7764ad6e0b54348d"
}